Tuesday, February 25, 2020

Violent game Research Paper Example | Topics and Well Written Essays - 1250 words

Violent game - Research Paper Example Even though video games are capable of releasing pressures and certainly entertain most people, video games still needs to be banned among young teenagers because videos game may lead to aggressive behaviors, mentality issues, and even more criminals of young teenagers. Observation reveals that video games present such deep seated implications, off-ramp thoughts as well as outlook and perception of the children. Such games greatly influence the psychology of the kids and inculcate a feeling of hostility and brutality. Studies have been conducted across the world as the situation is becoming alarming and the consequences of videogames and computer games are culminating into behavioral tribulations. An augmentation in aggression is reported to be due to observation of cruel movies or playing videogames that are based on killing acts. Videogames are immensely flattering modern children and their parents. Easy availability has not only revolutionized gaming besides keeping the children b usy, but also inculcate violence in children (Web: "Reality Bytes: Eight Myths About Video Games Debunked"). Videogames started in 1952, created by A. S. Douglas, the first computer game, Noughts and Crosses. This was presented as his dissertation. Followed by various others, Russell (1962), who developed "Spacewar". It gained popularity across the world and transformed the entire fun of gaming. With the introduction of character "Mario" in "Donkey Kong", developed by Miyamoto (1981) made the game popular. Eventually, the game became one of the most admired source of amusement not only between kids but also amongst adults. With this game Miyamoto emerged as an industry giant. Later, in the year 1994, Entertainment Software Board was established by Entertainment Software Association, with an intention of providing ratings and information about video and computer games (Web: " History of Gaming "). With the advancement of technology, Sony released its play station (PS) 2 in the year 2 000 with magnificent graphics and performance. The year 2001 witnessed the release of Grand Theft Auto 3. It gained popularity because of its quality but it was rated to be unlegislated as it encompassed slaughtering people, choosing prostitution and burglary of cars and money (Web: "The Video Game Revolution"). Such results demand to prohibit video games to avoid deterioration of developing psychology of the kids. Videogames and computer games are inducing an alteration in the behaviour pattern of the children of the present epoch. They are responsible for generating isolation, self-centred approach and also infuse violent temperament thereby leave little room for emotions and empathy, in turn they are responsible for permeating violence in children. The article highlights impact of videogames on behaviour pattern of the children playing such games. Establishing Credibility Now, it is been over 30 years, videogames are becoming the part and parcel of modern life. The video game ind ustry manages to churn multi-billion dollars as it is popular in every age group especially kids and youngsters and is a must for university libraries, laboratories to the living rooms of modern homes (Web: "History of Gaming"). With the advent of smart phones and mobiles, access to such games is gaining popularity as one can download desired games anywhere and at anytime. Considering the fact that videogames bring one of the most

Sunday, February 9, 2020

The Adventures Of Huckleberry Finn by Mark Twain Research Paper

The Adventures Of Huckleberry Finn by Mark Twain - Research Paper Example Perhaps due to this reason, â€Å"artistry of Twain’s ‘Adventures of Huckleberry Finn’ has inspired †¦ sophisticated and impressive critical responses†¦.† (Budd and Messent, 543) In case of Mark Twain such observation is truer as in his novels we see he has included a great deal of his autobiographical elements. In this context we can cite for the observation of Shelley Fisher Fishkin, whose observation asserts that the Adventures of Huckleberry Finn includes a great deal of autobiographical elements, â€Å"A boy of Twain’s acquaintance, Benson Blankenship, †¦. (His behavior would become a model for aspects of Huck’s behavior.)† (Fishkin, 21) It is from his autobiographical references we come to know, â€Å"By the time of Twain’s youth, slavery had become institutionalized in the South†¦In southern Missouri, where Twain, and Huck, lived, slavery still existed.† (Jarnow, 21)   Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã¢â‚¬ËœThe Adventures of Huckleberry Finn’ shows that the protagonist Finn undergoes several adventures and finally he develops his approach towards life out of the experiences of such adventures. Apart from Finn’s adventure to observe life from a close angle, there is another element that plays a very important role in the novel that is the protagonist’s (the novelist’s) attitude towards slavery. Constitution if the United States of America came into power since 1864 and it immediately abolished the system of slavery from America officially. The Constitution clearly declared that all men are free and they are eligible to receive equal treatment from the State, despite their differences in race, religion, ethnicity and skin color. (Wilson, 5) However, looking at the practical situation it is evident that situation of the black people or people from Afro-American ethnic background has remained unchanged even in the modern society. L ike all the other great